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If you experience the frustum not moving around on the Virtual Production LED wall, but it is moving around on the Unreal Editor PC. The "broadcast" settings of the Vive tracker is not enable.

Step-by-step guide

When adding the Vive tracker via Live Link make sure the "Rebroadcast" checkbox is selected. You may need to fully quit Unreal and re-open it for it to then work properly on the LED wall.



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